﻿capital = 728

oob = "TBK_1007"

set_research_slots = 3

# Starting tech
set_technology = {
	pony_race = 1
	melee_weapons = 1
	melee_weapons1 = 1
	pre_gw_artillery = 1
	infantry_weapons = 1
	tech_support = 1
	tech_pegasi = 1
	basic_train = 1
	tech_trucks = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		aa_lmg = 1
		early_bombs = 1
		engines_1 = 1
		airship_airframes = 1
	}

	create_equipment_variant = {
		name = "Early Medium Airship"
		type = medium_airship_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			special_type_slot_7 = normally_aspirated_engine
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			fixed_auxiliary_weapon_slot_2 = light_mg_4x
			engine_type_slot = engine_1_3x
			special_type_slot_1 = empty
		}
		icon = "GFX_medium_airship_equipment_0_medium"
	}
	create_equipment_variant = {
		name = "Early Heavy Airship"
		type = large_airship_airframe_0
		modules = {
			fixed_main_weapon_slot = large_bomb_bay
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_4x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
		}
		icon = "GFX_heavy_airship_equipment_0_medium"
	}
	set_air_oob = "TBK_1007_air_bba"

	else = {
		set_technology = {
			airships1 = 1
		}
		set_air_oob = "TBK_1007_air_legacy"
	}
}
actually_fix_weapon_techs = yes


set_technology = {
	torpedo_gunboats = 1
		early_ship_hull_light = 1
	protected_cruisers = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_depth_charges = 1
		basic_torpedo = 1
		mtg_transport = 1
}
set_naval_oob = "TBK_1007_naval"

add_equipment_to_stockpile = {
	type = medium_airship_equipment_0
	amount = 14
	producer = STM
}

generic_CL_template = yes

set_convoys = 70

recruit_character = TBK_pea_shooter
recruit_character = TBK_rose_rain
recruit_character = TBK_zegiga
recruit_character = TBK_warlord_anarchy
recruit_character = TBK_wallnut_drive
recruit_character = TBK_baragzen
recruit_character = TBK_matanzal
recruit_character = TBK_zaalhanni
recruit_character = TBK_alesia
recruit_character = TBK_vasile

recruit_character = TBK_bean_counter
recruit_character = TBK_home_brew
recruit_character = TBK_giggle_juice
recruit_character = TBK_bubble_mist
recruit_character = TBK_mythic_haze
recruit_character = TBK_productive_sorrow
recruit_character = TBK_white_wine
recruit_character = TBK_warlord_political_advisor_1
recruit_character = TBK_warlord_political_advisor_2
recruit_character = TBK_warlord_political_advisor_3
recruit_character = TBK_warlord_political_advisor_4
recruit_character = TBK_warlord_political_advisor_5
recruit_character = TBK_warlord_political_advisor_6

recruit_character = TBK_hazrumenian_agricultural_comission
recruit_character = TBK_moonspeaker_union_advisor
recruit_character = TBK_wallnut_resources_ministry
recruit_character = TBK_copper_spark
recruit_character = TBK_rusted_nut
recruit_character = TBK_wired_guide
recruit_character = TBK_brass_badge
recruit_character = TBK_tarnished_silver
recruit_character = TBK_yeva_advisor
recruit_character = TBK_tanis
recruit_character = TBK_yarikh
recruit_character = TBK_jetzabel
recruit_character = TBK_almond_cookies

recruit_character = TBK_danage
recruit_character = TBK_tylala
recruit_character = TBK_uarik
recruit_character = TBK_swift_turbine
recruit_character = TBK_raraka
recruit_character = TBK_marzunda

recruit_character = TBK_growler_brightclaw
recruit_character = TBK_prairie_fire
recruit_character = TBK_clam_chowder
recruit_character = TBK_great_pyre
recruit_character = TBK_entin_miron
recruit_character = TBK_katherine
recruit_character = TBK_cherry_bomb
recruit_character = TBK_spell_stock
recruit_character = TBK_captain_z
recruit_character = TBK_izzak
recruit_character = TBK_pizayh
recruit_character = TBK_lezzellah
recruit_character = TBK_yelaiah
recruit_character = TBK_tick_tack
recruit_character = TBK_orezidh

recruit_character = TBK_oborin
recruit_character = TBK_myrga_draconis

#recruit_character = TBK_lunar_hail_advisor
#recruit_character = TBK_auburn_advisor
#recruit_character = TBK_carrot_stick_advisor
recruit_character = TBK_feliks_advisor
recruit_character = TBK_ivan_advisor
recruit_character = TBK_army_wallnut_1
recruit_character = TBK_army_wallnut_2
recruit_character = TBK_army_wallnut_3
#recruit_character = TBK_lucent_advisor
#recruit_character = TBK_lehay_advisor

recruit_character = TBK_keyrikh
recruit_character = TBK_balyah
recruit_character = TBK_jalabbanya
recruit_character = TBK_zalamas
recruit_character = TBK_salabryh
recruit_character = TBK_salt_rope

recruit_character = TBK_army_generic_chief
recruit_character = TBK_army_generic_chief_2
recruit_character = TBK_air_generic_chief
recruit_character = TBK_air_generic_chief_2
recruit_character = TBK_navy_generic_chief
recruit_character = TBK_navy_generic_chief_2
recruit_character = TBK_generic_army_theorist
recruit_character = TBK_generic_air_theorist
recruit_character = TBK_generic_navy_theorist
recruit_character = TBK_army_drill
recruit_character = TBK_army_speed
recruit_character = TBK_army_logistics

recruit_character = TBK_republic_congress

add_ideas = {
	outdated_industry
	big_science_base
	lack_of_scientists2
	zebrica_legacy_of_storm3
	poverty4
	TBK_giggle_juice
	TBK_fake_republic
	TBK_warlord_reliance
	TBK_zarantian_loyalism
}

set_popularities = {
	democratic = 9
	fascism = 39
	communism = 1
	neutrality = 51
}
set_politics = {
	ruling_party = neutrality
	last_election = "1001.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_country_flag = has_custom_advisors


set_stability = 0.4
set_war_support = 0.4

set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}

create_equipment_variant = {
		name = "Orfey Class"
		name_group = GENERIC_CONSTELLATION
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
	}
}